This page will list all the rules you need to create your character in the Mice & Mystics Roleplaying Game. You are allowed to combine any Race, Class, Role, and Trait to make a unique character with hundreds of combinations. Navigate through the procedure below to make a new character.
CHARACTER RACE
This is the race of your player character. This choice will have a slight impact on your starting Attributes as well as give you a Racial Ability that is unique to your race alone. You have three choices to choose from.
This is the race of your player character. This choice will have a slight impact on your starting Attributes as well as give you a Racial Ability that is unique to your race alone. You have three choices to choose from.
FIELD MOUSE
The field mouse is unique because it is considered the most "wild" of the three races. [Click Here to Learn More]
SEWER MOUSE
The sewer mouse is unique because it is very comfortable in public situations...
GECKO LIZARD
The gecko is unique because it is very hard to pin down should one try to lock it down...
The field mouse is unique because it is considered the most "wild" of the three races. [Click Here to Learn More]
SEWER MOUSE
The sewer mouse is unique because it is very comfortable in public situations...
GECKO LIZARD
The gecko is unique because it is very hard to pin down should one try to lock it down...
CHARACTER CLASSES
This is the primary way your character identifies themselves and is the source of many of their Powers. When creating your character, you will choose one of these. Your starting Attributes are directly related to this choice. You have a total of four Classes to choose from, with each Class requiring numerous choices of it's own. It is therefore very possible for a Crew to consist of multiple characters from the same Class that are built, and therefore perform, very differently in actual game-play.
This is the primary way your character identifies themselves and is the source of many of their Powers. When creating your character, you will choose one of these. Your starting Attributes are directly related to this choice. You have a total of four Classes to choose from, with each Class requiring numerous choices of it's own. It is therefore very possible for a Crew to consist of multiple characters from the same Class that are built, and therefore perform, very differently in actual game-play.
WARDEN
The Warden is
The Warden is
LEADER
The Leader is
The Leader is
ARCHER
The Archer is
The Archer is
MYSTIC
The Mystic is
The Mystic is
CHARACTER ROLES
This is the secondary way your character identifies themselves and is also the source of some of their Powers. When creating your character you will choose one of these. One or more of your starting Attributes can be modified by this choice.
This is the secondary way your character identifies themselves and is also the source of some of their Powers. When creating your character you will choose one of these. One or more of your starting Attributes can be modified by this choice.
WARRIOR
The Warrior is
The Warrior is
HEALER
The Healer is
The Healer is
SCAMP
The Scamp is
The Scamp is
TINKERER
The Tinkerer is
The Tinkerer is
CHARACTER TRAITS
Traits can range from Personality types to Motivations to Drives to Quirks. They not only provide tremendous guidance for roleplaying your character, but also can give you special bonuses and advantages in certain skills or Attributes. A short description of all the options follows.
Traits can range from Personality types to Motivations to Drives to Quirks. They not only provide tremendous guidance for roleplaying your character, but also can give you special bonuses and advantages in certain skills or Attributes. A short description of all the options follows.
APPEALING
You are attractive, likable, and charismatic. You have that "special something" that draws others to you. You are also at an advantage when people try and manipulate you. |
BENEFICENT
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